"The information society: An opportunity for
education and training
and the promotion of Europe's culture"
by Dr. Martin Bangemann, Member of the European Commission
(This article is based on a speech held by Mr. Bangemann
on 22 April 1997 on the occasion of the ICL Seminar in the European Parliament
in Brussels on
"Promoting European cultural values in the information society")
An educational model inherited from the industrial age
Europe's present educational system, which can be
best described as the "classroom model," is inherited from the
19th century and is therefore a product of the industrial age. Its aim
is to transmit all pupils a common set of values and a common language,
i.e. a common culture.
Successful in the past, the classroom model has reached its limits in
a world where knowledge becomes rapidly obsolete. It is also increasingly
challenged by new ways of learning, in particular new multimedia products
and services based on the merger of text, sound, still pictures and video
as well as virtual reality (CD-ROM, Internet, software, video games, etc.).
Furthermore, while studies indicate that learning takes place through
communication, communication is in fact extremely poor in the classroom
model. It is largely a "one-way teaching model" in which the
teacher plays the acting part whereas pupils and students are merely reacting.
This all highlights the need to develop a new educational model suited
to the needs of the 21st century's knowledge society. Central to this
model must be the fact that more than knowledge, the capacity to learn
on a life-long basis will be required to live and work in the knowledge
society.
A new educational model for the 21st century
New information and communications technologies (ICTs)
can be key contributors to the evolution of teaching and learning methods,
and must therefore be fully integrating in the education system.
In the field of pedagogy, online communications offer an opportunity to
have pupils who learn instead of listening passively by improving exchanges
in the school environment amongst pupils, between pupils and teachers
as well as amongst teachers. While the classroom so far worked "behind
closed doors," electronic networks also open a window on the outside
world and widen the pupils' horizon. ICTs also contribute to mending the
gap between the classroom and the home by allowing pupils to pursue their
interactions from home.
As regards pedagogic resources, ICTs offer teachers and pupils instant
and easy access to a wealth of teaching and learning material whether
from the classroom or from home. This is also of key importance for libraries
and librarians.
New teaching and learning methods must of course contribute to improve
learning performance and individual fulfilment. But they are also urgently
needed to prepare the next generation for the jobs of tomorrow. A basic
requirement is that all pupils learn to use ICTs and to navigate through
the vast amount of information available on global networks. More elaborate
skills that must be developed include intellectual and artistic creativity,
polyvalence and multidisciplinarity, the capacity to communicate and collaborate,
as well as the capacity to acquire new knowledge throughout life.
Yet there remain serious obstacles to the advent of this new educational
model. A first difficulty concerns lack of awareness, as teachers and
trainers are still largely unaware of the need to overhaul the existing
system and of the opportunities offered by ICTs. Governments too lack
a sense of urgency. They have in fact started launching online school
experiments, but time is ripe to move from mere trials to fullscale deployment.
A further impediment, however, is the lack of money due to present budgetary
restrictions.
To overcome these obstacles, teachers must be trained to become aware
of the potential offered by new technologies and to learn to use new learning
facilities such as the World Wide Web, electronic mail, video-conferencing
or virtual fora. On the financial front, greater involvement of the private
sector is needed to foster the development of applications in the school
environment. Companies also play a key role in more rapidly developing
and shipping multimedia educational and edutainment content that is the
vehicle of Europe's culture and values.
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